Understanding case opening odds is crucial for making informed decisions about which cases to open and when.
Rarity Tiers - CS2 items are divided into rarity tiers: Consumer (White), Industrial (Light Blue), Mil-Spec (Blue), Restricted (Purple), Classified (Pink), Covert (Red), and Exceedingly Rare (Gold/Knife).
Standard Drop Rates - Typical CS2 case odds: Consumer/Industrial 80%, Mil-Spec 15.98%, Restricted 3.2%, Classified 0.64%, Covert 0.26%, Knife/Gloves 0.26%.
Expected Value (EV) - EV is calculated by multiplying each item's value by its drop probability. A case with positive EV theoretically profits over many openings.
House Edge - Most cases have negative EV, meaning the site profits long-term. The house edge is typically 5-15% depending on the case.
Variance and Luck - Even with perfect odds knowledge, short-term results vary wildly due to variance. You might open 100 cases without hitting a knife.
Provably Fair Verification - Use the site's provably fair system to verify each result was random. This prevents manipulation.
Statistical Fallacy - Past results don't affect future odds. If you haven't hit a knife in 1000 cases, your next case still has the same 0.26% chance.
Calculating Break-Even - To break even on a $2.50 case, you need to hit items worth $2.50+ often enough to offset losses. Most players lose long-term.